godot_boids/addons/boids/boids.gdextension

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[configuration]
entry_symbol = "gdext_rust_init"
compatibility_minimum = 4.3
reloadable = true
[libraries]
<<<<<<< HEAD
linux.debug.x86_64 = "res://rust/target/debug/libboids.so"
windows.debug.x86_64 = "res://rust/target/debug/boids.dll"
linux.release.x86_64 = "res://addons/boids/lib/libboids.x86.so"
=======
linux.debug.x86_64 = "res://addons/boids/lib/boids.x86.so"
windows.debug.x86_64 = "res://addons/boids/lib/boids.x86.dll"
web.debug.wasm32 = "res://addons/boids/lib/boids.wasm"
linux.release.x86_64 = "res://addons/boids/lib/boids.x86.so"
>>>>>>> ca5733d (fix: rebuild libraries, fix paths again)
windows.release.x86_64 = "res://addons/boids/lib/boids.x86.dll"
macos.release = "res://addons/boids/lib/libboids.x86.dylib"
macos.release.arm64 = "res://addons/boids/lib/libboids.arm64.dylib"
web.debug.wasm32 = "res://rust/target/wasm32-unknown-emscripten/debug/boids.wasm"
web.release.wasm32 = "res://addons/boids/lib/boids.wasm"
[icons]
BoidProperties = "res://addons/boids/resources/boid_properties.svg"
FlockProperties = "res://addons/boids/resources/flock_properties.svg"
Flock2D = "res://addons/boids/resources/flock_2d.svg"
Boid2D = "res://addons/boids/resources/boid_2d.svg"
Flock3D = "res://addons/boids/resources/flock_3d.svg"
Boid3D = "res://addons/boids/resources/boid_3d.svg"