fix: rebuild libraries, fix paths again

This commit is contained in:
dusk 2024-09-13 18:36:11 +09:00
parent 9904be468a
commit f4f7a17498
3 changed files with 23 additions and 3 deletions

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@ -1,12 +1,19 @@
[configuration]
entry_symbol = "gdext_rust_init"
compatibility_minimum = 4.2
compatibility_minimum = 4.3
reloadable = true
[libraries]
<<<<<<< HEAD
linux.debug.x86_64 = "res://rust/target/debug/libboids.so"
windows.debug.x86_64 = "res://rust/target/debug/boids.dll"
linux.release.x86_64 = "res://addons/boids/lib/libboids.x86.so"
=======
linux.debug.x86_64 = "res://addons/boids/lib/boids.x86.so"
windows.debug.x86_64 = "res://addons/boids/lib/boids.x86.dll"
web.debug.wasm32 = "res://addons/boids/lib/boids.wasm"
linux.release.x86_64 = "res://addons/boids/lib/boids.x86.so"
>>>>>>> ca5733d (fix: rebuild libraries, fix paths again)
windows.release.x86_64 = "res://addons/boids/lib/boids.x86.dll"
macos.release = "res://addons/boids/lib/libboids.x86.dylib"
macos.release.arm64 = "res://addons/boids/lib/libboids.arm64.dylib"

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@ -19,5 +19,9 @@ indexmap = "2.4.0"
[target.wasm32-unknown-emscripten.dependencies]
godot = { git = "https://github.com/godot-rust/gdext", branch = "master", features = ["api-4-3", "register-docs", "experimental-wasm", "lazy-function-tables"] }
[profile.dev]
opt-level = 1
[profile.release]
opt-level = 3
strip = "debuginfo"
lto = "thin"
incremental = true
codegen-units = 256

9
rust/build.sh Executable file
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@ -0,0 +1,9 @@
#!/bin/sh
cross build --release --target x86_64-unknown-linux-gnu
cross build --release --target x86_64-pc-windows-gnu
cross +nightly build -Zbuild-std --release --target wasm32-unknown-emscripten
cp -f target/x86_64-unknown-linux-gnu/release/libboids.so ../addons/boids/lib/boids.x86.so
cp -f target/x86_64-pc-windows-gnu/release/boids.dll ../addons/boids/lib/boids.x86.dll
cp -f target/wasm32-unknown-emscripten/release/boids.wasm ../addons/boids/lib/boids.wasm