refactor: separate latest stuff content from svelte

This commit is contained in:
dusk 2024-11-27 17:26:32 +03:00
parent 1844c78ec0
commit d67a0eaa5a
Signed by: dusk
SSH Key Fingerprint: SHA256:Abmvag+juovVufZTxyWY8KcVgrznxvBjQpJesv071Aw
2 changed files with 11 additions and 10 deletions

View File

@ -2,6 +2,7 @@
import { PUBLIC_BASE_URL } from '$env/static/public';
import Tooltip from '../components/tooltip.svelte';
import Window from '../components/window.svelte';
import LatestStuff from './lateststuff.md';
export let data;
</script>
@ -65,16 +66,7 @@
</Window>
<Window title="latest stuff" style="mt-auto">
<div class="prose prose-ralsei prose-img:m-0 leading-6">
<p>
new game prototype thingy <a href="https://yusdacra.itch.io/lightfelt">at itch.io page</a
>! spent a lot of time learning and designing the environment and scene stuff :3
trenchbroom and func_godot were used mainly!
</p>
<img
class="md:max-w-[39.5rem]"
src="https://img.itch.zone/aW1hZ2UvMzExNTU5My8xODYyMjUwOS5qcGVn/original/%2BSrxFo.jpeg"
alt="lightfelt screenshot"
/>
<LatestStuff/>
</div>
</Window>
</div>

View File

@ -0,0 +1,9 @@
+++
layout = false
+++
new game prototype thingy at [itch.io page](https://yusdacra.itch.io/lightfelt)!
spent a lot of time learning and designing the environment and scene stuff :3
[trenchbroom](https://trenchbroom.github.io/) and [func_godot](https://func-godot.github.io/func_godot_docs/FuncGodot%20Manual/FuncGodot%20Manual.html) were used mainly!
![lightfelt screenshot](https://img.itch.zone/aW1hZ2UvMzExNTU5My8xODYyMjUwOS5qcGVn/original/%2BSrxFo.jpeg)