refactor: separate latest stuff content from svelte
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import { PUBLIC_BASE_URL } from '$env/static/public';
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import { PUBLIC_BASE_URL } from '$env/static/public';
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import Tooltip from '../components/tooltip.svelte';
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import Tooltip from '../components/tooltip.svelte';
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import Window from '../components/window.svelte';
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import Window from '../components/window.svelte';
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import LatestStuff from './lateststuff.md';
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export let data;
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export let data;
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</script>
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</script>
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@ -65,16 +66,7 @@
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</Window>
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</Window>
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<Window title="latest stuff" style="mt-auto">
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<Window title="latest stuff" style="mt-auto">
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<div class="prose prose-ralsei prose-img:m-0 leading-6">
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<div class="prose prose-ralsei prose-img:m-0 leading-6">
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<p>
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<LatestStuff/>
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new game prototype thingy <a href="https://yusdacra.itch.io/lightfelt">at itch.io page</a
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>! spent a lot of time learning and designing the environment and scene stuff :3
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trenchbroom and func_godot were used mainly!
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</p>
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<img
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class="md:max-w-[39.5rem]"
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src="https://img.itch.zone/aW1hZ2UvMzExNTU5My8xODYyMjUwOS5qcGVn/original/%2BSrxFo.jpeg"
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alt="lightfelt screenshot"
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/>
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</div>
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</div>
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</Window>
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</Window>
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</div>
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</div>
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9
src/routes/lateststuff.md
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9
src/routes/lateststuff.md
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@ -0,0 +1,9 @@
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+++
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layout = false
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+++
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new game prototype thingy at [itch.io page](https://yusdacra.itch.io/lightfelt)!
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spent a lot of time learning and designing the environment and scene stuff :3
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[trenchbroom](https://trenchbroom.github.io/) and [func_godot](https://func-godot.github.io/func_godot_docs/FuncGodot%20Manual/FuncGodot%20Manual.html) were used mainly!
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![lightfelt screenshot](https://img.itch.zone/aW1hZ2UvMzExNTU5My8xODYyMjUwOS5qcGVn/original/%2BSrxFo.jpeg)
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