godot_boids/addons/boid_2d/boid.tscn
2024-08-19 16:53:54 +03:00

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[gd_scene load_steps=4 format=3 uid="uid://bq7s2yf0fohes"]
[ext_resource type="Script" path="res://addons/boid_2d/boid.gd" id="1_xwhwb"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ackok"]
size = Vector2(32, 16)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ipkm3"]
size = Vector2(60, 60)
[node name="Boid" type="Area2D" node_paths=PackedStringArray("wallcast", "vision")]
collision_mask = 0
monitoring = false
script = ExtResource("1_xwhwb")
wallcast = NodePath("WallCast")
vision = NodePath("Vision")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ackok")
[node name="WallCast" type="RayCast2D" parent="."]
enabled = false
target_position = Vector2(50, 0)
[node name="Vision" type="Area2D" parent="."]
collision_layer = 0
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Vision"]
position = Vector2(42, 0)
shape = SubResource("RectangleShape2D_ipkm3")
[connection signal="area_entered" from="Vision" to="." method="_on_vision_area_entered"]
[connection signal="area_exited" from="Vision" to="." method="_on_vision_area_exited"]