godot_boids/addons/debug_camera/scripts/plugin.gd

13 lines
316 B
GDScript

@tool
extends EditorPlugin
func _enter_tree():
if not ProjectSettings.has_setting("autoload/DebugCam"):
add_autoload_singleton("DebugCam", "res://addons/debug_camera/scripts/DebugCamAutoload.gd")
func _exit_tree():
if ProjectSettings.has_setting("autoload/DebugCam"):
remove_autoload_singleton("DebugCam")