# boids addon for Godot that adds 2D / 3D boids (flocking). ![boids](./resources/boids.gif) it can handle about 2000 boids in a single flock at 11ms physics process tick on my PC (Ryzen 5600). (keep in mind this is without any partitioning of sorts, so it's bound to get better) ## usage download it from the [asset library](https://godotengine.org/asset-library/asset/3284). or clone the repository, and run `just build-all` to build the libraries (in release mode) for all supported targets. (requires [cross](https://github.com/cross-rs/cross), [just](https://github.com/casey/just) and [nushell](https://github.com/nushell/nushell)) ## development it's just a standard rust project under `rust`, so make sure you have `rustup` installed (or the toolchain specified under `rust-toolchain.toml`.) also don't forget to have godot installed and available in your `PATH` (the extension currently targets 4.3). - **cargo features** - enable `stats` feature to let the extension log into godot console timings for how long its processing the boids. ## todo - [ ] memoize calculated distances - [ ] implement avoidance (point avoidance, edge avoidance) - [ ] implement nodes for these (for 2d, point and a rect node and 3d point and a cube node, circle / sphere too) - [ ] implement partitioning (quadtree/octree) - [ ] do we just use `spatialtree` crate? - [ ] write better usage documentation