# boids addon for Godot that adds 2D / 3D boids (flocking). ![boids](./resources/boids.gif) it can handle about 2000 boids in a single flock at 11ms physics process tick on my PC (Ryzen 5600). (keep in mind this is without any partitioning of sorts, so it's bound to get better) ## usage download it from the asset library. or clone the repository, and run `rust/package-release.sh` to build the libraries for all supported targets. (requires [cross](https://github.com/cross-rs/cross)) ## development it's just a standard rust project under `rust`, so make sure you have the latest stable rust toolchain installed. also don't forget to have godot installed and available in your `PATH` (the extension currently targets 4.3). - **cargo features** - enable `stats` feature to let the extension log into godot console some times for how its processing the boids. ## todo - [ ] memoize calculated distances - [ ] implement avoidance (point avoidance, edge avoidance) - [ ] implement nodes for these (for 2d, point and a rect node and 3d point and a cube node, circle / sphere too) - [ ] implement partitioning (quadtree/octree) - [ ] do we just use `spatialtree` crate? - [ ] write better usage documentation