[gd_scene load_steps=6 format=3 uid="uid://b2sg3n42rkbx8"] [ext_resource type="Script" path="res://addons/boids/boid_2d/boid_2d.gd" id="1_vh1uc"] [ext_resource type="Texture2D" uid="uid://rk5u1wthr0n0" path="res://examples/boids/2d/example_boid.svg" id="2_jx2vb"] [ext_resource type="Script" path="res://addons/boids/boid_properties/boid_properties.gd" id="2_up2nk"] [sub_resource type="Resource" id="Resource_m74bv"] script = ExtResource("2_up2nk") max_speed = 4.0 max_force = 1.0 alignment = 1.5 cohesion = 1.0 seperation = 1.2 targeting = 0.8 [sub_resource type="GDScript" id="GDScript_ldfpo"] resource_name = "example_boid_sprite" script/source = "extends Sprite2D @onready var boid: Boid2D = get_parent() func _process(delta: float) -> void: var dir := boid.velocity.normalized() var target_rot := atan2(dir.y, dir.x) rotation = move_toward(rotation, target_rot, delta * PI * 2.0 * absf(target_rot - rotation)) " [node name="ExampleBoid" type="Node2D"] script = ExtResource("1_vh1uc") properties = SubResource("Resource_m74bv") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("2_jx2vb") script = SubResource("GDScript_ldfpo")