extends Node var debug_cam_2d = preload("res://addons/debug_camera/scripts/DebugCamera2D.gd") var debug_cam_3d = preload("res://addons/debug_camera/scripts/DebugCamera3D.gd") ## call this function after you scene is ready to add the debug camera to it func add_debug_cam(scene: Node) -> void: var cam_2d := debug_cam_2d.new() var cam_3d := debug_cam_3d.new() if get_viewport().get_camera_2d() != null: scene.add_child(cam_2d) elif get_viewport().get_camera_3d() != null: scene.add_child(cam_3d)