# boids Addon for Godot that adds 2D / 3D boids (flocking). ![boids](./resources/boids.gif) ## Usage Clone the repository and copy over the `addons` folder into your project root. Check the examples for more info. ## TODO - [ ] memoize calculated distances - [ ] implement avoidance (point avoidance, edge avoidance) - [ ] implement nodes for these (for 2d, point and a rect node and 3d point and a cube node, circle / sphere too) - [ ] implement partitioning (quadtree/octree) - [ ] write better usage documentation