use godot::prelude::*; #[derive(Default, Clone, Debug, GodotClass)] #[class(tool, init, base=Resource)] pub struct FlockProperties { #[export] #[init(val = 625.0)] /// squared pub goal_seperation: f32, #[export] #[init(val = 2500.0)] /// squared pub goal_alignment: f32, #[export] #[init(val = 2500.0)] /// squared pub goal_cohesion: f32, }