extends Node2D func _ready() -> void: for flock in get_children(): if flock is not Flock2D: continue var color = Color(randf_range(0.8, 1.5), randf_range(0.8, 1.5), randf_range(0.2, 1.5), 1) for i in 100: spawnBoid(flock, color) func _process(delta: float) -> void: $Path2D/PathFollow2D.progress_ratio += delta * 0.125 $Path2D2/PathFollow2D.progress_ratio += delta * 0.1 $Path2D3/PathFollow2D.progress_ratio += delta * 0.08 func spawnBoid(flock: Flock2D, color: Color) -> void: var boid: Boid2D = preload("../example_boid.tscn").instantiate() var screensize := get_viewport_rect().size boid.modulate = color boid.global_position = Vector2((randf_range(200, screensize.x - 200)), (randf_range(200, screensize.y - 200))) flock.add_child(boid)