extends Node2D func _ready() -> void: for i in 100: spawnBoid() func spawnBoid() -> void: var boid: Boid = preload("../example_boid.tscn").instantiate() var screensize := get_viewport_rect().size boid.modulate = Color(randf(), randf(), randf(), 1) boid.global_position = Vector2((randf_range(200, screensize.x - 200)), (randf_range(200, screensize.y - 200))) add_child(boid)