I encountered some issues while using the Godot plugin you uploaded #2
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Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
I updated the plugin so it should be working fine now, please post the whole issue here instead of sending an email next time so it's archived publicly, thank you for reporting
Okay, thank you for your reply and the code update. I will try the updated code now