feat: enable docs building
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parent
6b602b5731
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dcc8c2867a
16
rust/Cargo.lock
generated
16
rust/Cargo.lock
generated
@ -164,6 +164,7 @@ version = "0.1.3"
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source = "git+https://github.com/godot-rust/gdext?branch=master#7634fe769d1fcb66209586f0b6c06aac40978253"
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dependencies = [
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"godot-bindings",
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"markdown",
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"proc-macro2",
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"quote",
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"venial",
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@ -197,6 +198,15 @@ version = "0.2.158"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d8adc4bb1803a324070e64a98ae98f38934d91957a99cfb3a43dcbc01bc56439"
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[[package]]
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name = "markdown"
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version = "1.0.0-alpha.20"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "911a8325e6fb87b89890cd4529a2ab34c2669c026279e61c26b7140a3d821ccb"
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dependencies = [
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"unicode-id",
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]
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[[package]]
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name = "memchr"
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version = "2.7.4"
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@ -308,6 +318,12 @@ dependencies = [
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"unicode-ident",
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]
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[[package]]
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name = "unicode-id"
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version = "0.3.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b1b6def86329695390197b82c1e244a54a131ceb66c996f2088a3876e2ae083f"
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[[package]]
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name = "unicode-ident"
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version = "1.0.12"
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@ -10,7 +10,7 @@ crate-type = ["cdylib"]
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stats = []
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[dependencies]
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godot = { git = "https://github.com/godot-rust/gdext", branch = "master", features = ["api-4-3", "experimental-threads"] }
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godot = { git = "https://github.com/godot-rust/gdext", branch = "master", features = ["api-4-3", "experimental-threads", "register-docs"] }
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glam = { version = "0.28", features = ["fast-math"] }
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rayon = { version = "1.10" }
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rustc-hash = "2"
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@ -74,7 +74,7 @@ unsafe impl ExtensionLibrary for BoidsExtension {
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#[derive(GodotClass)]
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#[class(init, base=Node)]
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/// Node that will make calls automatically to process 2D/3D boids, providing some configuration options.
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/// It's best to use this as an autoload singleton.
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/// It's best to use this as an autoload singleton. The plugin will register an autoload by default so you don't have to set this up yourself.
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pub struct BoidsProcess {
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#[export]
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#[init(val = true)]
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