build: configure some building stuffs

This commit is contained in:
dusk 2024-08-30 21:51:12 +03:00
parent 6fe25a5c01
commit 7199443877
Signed by: dusk
SSH Key Fingerprint: SHA256:Abmvag+juovVufZTxyWY8KcVgrznxvBjQpJesv071Aw
4 changed files with 16 additions and 1 deletions

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@ -10,6 +10,8 @@ linux.release.x86_64 = "res://addons/boids/lib/libboids.x86.so"
windows.release.x86_64 = "res://addons/boids/lib/boids.x86.dll"
macos.release = "res://addons/boids/lib/libboids.x86.dylib"
macos.release.arm64 = "res://addons/boids/lib/libboids.arm64.dylib"
web.debug.wasm32 = "res://rust/target/wasm32-unknown-emscripten/debug/boids.wasm"
web.release.wasm32 = "res://addons/boids/lib/boids.wasm"
[icons]
BoidProperties = "res://addons/boids/resources/boid_properties.svg"

7
rust/.cargo/config.toml Normal file
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@ -0,0 +1,7 @@
[target.wasm32-unknown-emscripten]
rustflags = [
"-C", "link-args=-sSIDE_MODULE=2",
"-C", "link-args=-pthread", # was -sUSE_PTHREADS=1 in earlier emscripten versions
"-C", "target-feature=+atomics,+bulk-memory,+mutable-globals",
"-Zlink-native-libraries=no"
]

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@ -16,5 +16,8 @@ rayon = { version = "1.10" }
rustc-hash = "2"
indexmap = "2.4.0"
[target.wasm32-unknown-emscripten.dependencies]
godot = { git = "https://github.com/godot-rust/gdext", branch = "master", features = ["api-4-3", "experimental-threads", "register-docs", "experimental-wasm", "lazy-function-tables"] }
[profile.dev]
opt-level = 3
opt-level = 1

3
rust/rust-toolchain.toml Normal file
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@ -0,0 +1,3 @@
[toolchain]
channel = "nightly"
targets = ["x86_64-unknown-linux-gnu", "aarch64-apple-darwin", "wasm32-unknown-emscripten"]