fix: rebuild libraries, fix paths again
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parent
c9d4d04979
commit
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@ -1,12 +1,19 @@
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[configuration]
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[configuration]
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entry_symbol = "gdext_rust_init"
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entry_symbol = "gdext_rust_init"
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compatibility_minimum = 4.2
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compatibility_minimum = 4.3
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reloadable = true
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reloadable = true
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[libraries]
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[libraries]
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<<<<<<< HEAD
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linux.debug.x86_64 = "res://rust/target/debug/libboids.so"
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linux.debug.x86_64 = "res://rust/target/debug/libboids.so"
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windows.debug.x86_64 = "res://rust/target/debug/boids.dll"
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windows.debug.x86_64 = "res://rust/target/debug/boids.dll"
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linux.release.x86_64 = "res://addons/boids/lib/libboids.x86.so"
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linux.release.x86_64 = "res://addons/boids/lib/libboids.x86.so"
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=======
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linux.debug.x86_64 = "res://addons/boids/lib/boids.x86.so"
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windows.debug.x86_64 = "res://addons/boids/lib/boids.x86.dll"
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web.debug.wasm32 = "res://addons/boids/lib/boids.wasm"
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linux.release.x86_64 = "res://addons/boids/lib/boids.x86.so"
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>>>>>>> ca5733d (fix: rebuild libraries, fix paths again)
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windows.release.x86_64 = "res://addons/boids/lib/boids.x86.dll"
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windows.release.x86_64 = "res://addons/boids/lib/boids.x86.dll"
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macos.release = "res://addons/boids/lib/libboids.x86.dylib"
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macos.release = "res://addons/boids/lib/libboids.x86.dylib"
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macos.release.arm64 = "res://addons/boids/lib/libboids.arm64.dylib"
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macos.release.arm64 = "res://addons/boids/lib/libboids.arm64.dylib"
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BIN
addons/boids/lib/boids.x86.so
(Stored with Git LFS)
Executable file
BIN
addons/boids/lib/boids.x86.so
(Stored with Git LFS)
Executable file
Binary file not shown.
@ -19,5 +19,9 @@ indexmap = "2.4.0"
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[target.wasm32-unknown-emscripten.dependencies]
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[target.wasm32-unknown-emscripten.dependencies]
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godot = { git = "https://github.com/godot-rust/gdext", branch = "master", features = ["api-4-3", "register-docs", "experimental-wasm", "lazy-function-tables"] }
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godot = { git = "https://github.com/godot-rust/gdext", branch = "master", features = ["api-4-3", "register-docs", "experimental-wasm", "lazy-function-tables"] }
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[profile.dev]
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[profile.release]
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opt-level = 1
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opt-level = 3
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strip = "debuginfo"
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lto = "thin"
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incremental = true
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codegen-units = 256
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9
rust/build.sh
Executable file
9
rust/build.sh
Executable file
@ -0,0 +1,9 @@
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#!/bin/sh
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cross build --release --target x86_64-unknown-linux-gnu
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cross build --release --target x86_64-pc-windows-gnu
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cross +nightly build -Zbuild-std --release --target wasm32-unknown-emscripten
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cp -f target/x86_64-unknown-linux-gnu/release/libboids.so ../addons/boids/lib/boids.x86.so
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cp -f target/x86_64-pc-windows-gnu/release/boids.dll ../addons/boids/lib/boids.x86.dll
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cp -f target/wasm32-unknown-emscripten/release/boids.wasm ../addons/boids/lib/boids.wasm
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