build: fix wasm builds
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@ -20,7 +20,7 @@ it's just a standard rust project under `rust`, so make sure you have `rustup` i
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also don't forget to have godot installed and available in your `PATH` (the extension currently targets 4.3).
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- **cargo features**
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- enable `stats` feature to let the extension log into godot console some times for how its processing the boids.
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- enable `stats` feature to let the extension log into godot console timings for how long its processing the boids.
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## todo
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@ -8,15 +8,15 @@ linux.debug.x86_64 = "res://addons/boids/lib/boids.x86_64.so"
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linux.release.x86_64 = "res://addons/boids/lib/boids.x86_64.so"
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windows.debug.x86_64 = "res://addons/boids/lib/boids.x86_64.dll"
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windows.release.x86_64 = "res://addons/boids/lib/boids.x86_64.dll"
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macos.release = "res://addons/boids/lib/libboids.x86_64.dylib"
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macos.release.arm64 = "res://addons/boids/lib/libboids.arm64.dylib"
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web.debug.wasm32 = "res://addons/boids/lib/boids.wasm32.wasm"
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web.release.wasm32 = "res://addons/boids/lib/boids.wasm32.wasm"
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macos.release = "res://addons/boids/lib/boids.x86_64.dylib"
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macos.release.arm64 = "res://addons/boids/lib/boids.arm64.dylib"
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web.debug.wasm32 = "res://addons/boids/lib/boids.wasm"
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web.release.wasm32 = "res://addons/boids/lib/boids.wasm"
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[icons]
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BoidProperties = "res://addons/boids/resources/boid_properties.svg"
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BoidProperties = "res://addons/boids/resources/boid_properties.svg"
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FlockProperties = "res://addons/boids/resources/flock_properties.svg"
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Flock2D = "res://addons/boids/resources/flock_2d.svg"
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Boid2D = "res://addons/boids/resources/boid_2d.svg"
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Flock3D = "res://addons/boids/resources/flock_3d.svg"
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Boid3D = "res://addons/boids/resources/boid_3d.svg"
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Flock2D = "res://addons/boids/resources/flock_2d.svg"
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Boid2D = "res://addons/boids/resources/boid_2d.svg"
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Flock3D = "res://addons/boids/resources/flock_3d.svg"
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Boid3D = "res://addons/boids/resources/boid_3d.svg"
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2
justfile
2
justfile
@ -15,7 +15,7 @@ _just-cmd *FLAGS="":
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build $target=(host-target) *FLAGS="": _setup-env
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cd rust; cross build {{FLAGS}} --profile {{profile}} --target {{target}}
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install $target=(host-target): _setup-env
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mv -f rust/target/{{target}}/{{`$env.profiledir`}}/{{`$env.libprefix`}}boids.{{`$env.ext`}} {{artifact-dir}}/boids.{{`$env.arch`}}.{{`$env.ext`}}
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mv -f rust/target/{{target}}/{{`$env.profiledir`}}/{{`$env.libprefix`}}boids.{{`$env.ext`}} {{artifact-dir}}/boids{{`$env.arch`}}.{{`$env.ext`}}
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build-install target=(host-target) *FLAGS="": (build target FLAGS) (install target)
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wasm: (build-install 'wasm32-unknown-emscripten' '+nightly' '-Zbuild-std')
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@ -6,7 +6,14 @@ let exts = {
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def getext [] { $exts | get $env.target }
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def getlibprefix [] { if ($env.target | str contains "linux") { "lib" } else { "" } }
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def getarch [] { $env.target | split row - | first }
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def getarch [] {
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let arch = $env.target | split row - | first
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if ($arch == "wasm32") {
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""
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} else {
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"." + $arch
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}
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}
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def getprofiledir [] { if ($env.profile == 'dev') { "debug" } else { $env.profile }}
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def main [command: string] {
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@ -3,5 +3,6 @@ rustflags = [
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"-C", "link-args=-sSIDE_MODULE=2",
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"-C", "link-args=-pthread", # was -sUSE_PTHREADS=1 in earlier emscripten versions
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"-C", "target-feature=+atomics,+bulk-memory,+mutable-globals",
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"-Cllvm-args=-enable-emscripten-cxx-exceptions=0",
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"-Zlink-native-libraries=no"
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]
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