wip
This commit is contained in:
parent
11479c65f0
commit
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1
.gitattributes
vendored
1
.gitattributes
vendored
@ -1,3 +1,4 @@
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# Normalize EOL for all files that Git considers text files.
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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* text=auto eol=lf
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addons/boids/lib/* filter=lfs diff=lfs merge=lfs -text
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addons/boids/lib/* filter=lfs diff=lfs merge=lfs -text
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resources/*.gif filter=lfs diff=lfs merge=lfs -text
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@ -3,6 +3,8 @@
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[ext_resource type="Texture2D" uid="uid://rk5u1wthr0n0" path="res://examples/boids/2d/example_boid.svg" id="2_jx2vb"]
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[ext_resource type="Texture2D" uid="uid://rk5u1wthr0n0" path="res://examples/boids/2d/example_boid.svg" id="2_jx2vb"]
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[sub_resource type="BoidProperties" id="BoidProperties_a6wou"]
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[sub_resource type="BoidProperties" id="BoidProperties_a6wou"]
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alignment = 1.0
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cohesion = 0.8
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[sub_resource type="GDScript" id="GDScript_ldfpo"]
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[sub_resource type="GDScript" id="GDScript_ldfpo"]
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resource_name = "example_boid_sprite"
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resource_name = "example_boid_sprite"
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@ -1,14 +1,19 @@
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extends Node2D
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extends Node2D
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func _ready() -> void:
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func _ready() -> void:
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for i in 40: spawnBoid()
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for flock in get_children():
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if flock is not Flock2D: continue
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var color = Color(randf_range(0.8, 1.5), randf_range(0.8, 1.5), randf_range(0.2, 1.5), 1)
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for i in 100: spawnBoid(flock, color)
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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$Path2D/PathFollow2D.progress_ratio += delta * 0.1
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$Path2D/PathFollow2D.progress_ratio += delta * 0.125
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$Path2D2/PathFollow2D.progress_ratio += delta * 0.1
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$Path2D3/PathFollow2D.progress_ratio += delta * 0.08
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func spawnBoid() -> void:
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func spawnBoid(flock: Flock2D, color: Color) -> void:
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var boid: Boid2D = preload("../example_boid.tscn").instantiate()
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var boid: Boid2D = preload("../example_boid.tscn").instantiate()
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var screensize := get_viewport_rect().size
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var screensize := get_viewport_rect().size
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boid.modulate = Color(randf(), randf(), randf(), 1)
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boid.modulate = color
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boid.global_position = Vector2((randf_range(200, screensize.x - 200)), (randf_range(200, screensize.y - 200)))
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boid.global_position = Vector2((randf_range(200, screensize.x - 200)), (randf_range(200, screensize.y - 200)))
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$Flock.add_child(boid)
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flock.add_child(boid)
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@ -1,15 +1,33 @@
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[gd_scene load_steps=4 format=3 uid="uid://ckc0dhvrksfh4"]
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[gd_scene load_steps=7 format=3 uid="uid://ckc0dhvrksfh4"]
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[ext_resource type="Script" path="res://examples/boids/2d/follow/example.gd" id="1_cb4mx"]
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[ext_resource type="Script" path="res://examples/boids/2d/follow/example.gd" id="1_cb4mx"]
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[sub_resource type="Curve2D" id="Curve2D_ncwi0"]
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[sub_resource type="Curve2D" id="Curve2D_ncwi0"]
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_data = {
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_data = {
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"points": PackedVector2Array(69.2957, 57.9564, -69.2957, -57.9564, 1117, 34, 79.375, -118.433, -79.375, 118.433, 34, 28, -61.7361, -114.653, 61.7361, 114.653, 22, 624, -42.8373, 69.2957, 42.8373, -69.2957, 1126, 622, 66.7758, 73.0754, -66.7758, -73.0754, 1117, 34)
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"points": PackedVector2Array(69.2957, 57.9564, -69.2957, -57.9564, 1025, 158, 79.375, -118.433, -79.375, 118.433, 129, 149, -61.7361, -114.653, 61.7361, 114.653, 126, 517, -42.8373, 69.2957, 42.8373, -69.2957, 1041, 487, 66.7758, 73.0754, -66.7758, -73.0754, 1025, 158)
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}
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}
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point_count = 5
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point_count = 5
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[sub_resource type="Curve2D" id="Curve2D_pef6d"]
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_data = {
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"points": PackedVector2Array(0, 0, 0, 0, 90, 76, 0, 0, 0, 0, 1037, 568, 0, 0, 0, 0, 1030, 72, 0, 0, 0, 0, 89, 560, 0, 0, 0, 0, 90, 76)
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}
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point_count = 5
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[sub_resource type="Curve2D" id="Curve2D_fq51g"]
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_data = {
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"points": PackedVector2Array(0, 0, 0, 0, 37, 310, 0, 0, 0, 0, 1118, 324, 0, 0, 0, 0, 567, 315, 0, 0, 0, 0, 567, 19, 0, 0, 0, 0, 571, 635, 0, 0, 0, 0, 569, 311, 0, 0, 0, 0, 37, 310)
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}
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point_count = 7
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[sub_resource type="FlockProperties" id="FlockProperties_id14j"]
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[sub_resource type="FlockProperties" id="FlockProperties_id14j"]
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[sub_resource type="Environment" id="Environment_8ucif"]
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background_mode = 3
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glow_enabled = true
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glow_bloom = 0.2
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glow_blend_mode = 1
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[node name="Example" type="Node2D"]
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[node name="Example" type="Node2D"]
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script = ExtResource("1_cb4mx")
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script = ExtResource("1_cb4mx")
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@ -17,9 +35,34 @@ script = ExtResource("1_cb4mx")
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curve = SubResource("Curve2D_ncwi0")
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curve = SubResource("Curve2D_ncwi0")
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[node name="PathFollow2D" type="PathFollow2D" parent="Path2D"]
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[node name="PathFollow2D" type="PathFollow2D" parent="Path2D"]
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position = Vector2(1117, 34)
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position = Vector2(1025, 158)
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rotation = -2.44507
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rotation = -2.44507
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[node name="Path2D2" type="Path2D" parent="."]
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curve = SubResource("Curve2D_pef6d")
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[node name="PathFollow2D" type="PathFollow2D" parent="Path2D2"]
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position = Vector2(90, 76)
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rotation = 0.479153
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[node name="Path2D3" type="Path2D" parent="."]
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curve = SubResource("Curve2D_fq51g")
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[node name="PathFollow2D" type="PathFollow2D" parent="Path2D3"]
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position = Vector2(37, 310)
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rotation = 0.0129502
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[node name="Flock" type="Flock2D" parent="." node_paths=PackedStringArray("target")]
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[node name="Flock" type="Flock2D" parent="." node_paths=PackedStringArray("target")]
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properties = SubResource("FlockProperties_id14j")
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properties = SubResource("FlockProperties_id14j")
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target = NodePath("../Path2D/PathFollow2D")
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target = NodePath("../Path2D/PathFollow2D")
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[node name="Flock2" type="Flock2D" parent="." node_paths=PackedStringArray("target")]
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properties = SubResource("FlockProperties_id14j")
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target = NodePath("../Path2D2/PathFollow2D")
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[node name="Flock3" type="Flock2D" parent="." node_paths=PackedStringArray("target")]
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properties = SubResource("FlockProperties_id14j")
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target = NodePath("../Path2D3/PathFollow2D")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_8ucif")
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@ -2,11 +2,13 @@ extends Node2D
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func _ready() -> void:
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func _ready() -> void:
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for flock in get_children():
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for flock in get_children():
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for i in 1000: spawnBoid(flock)
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if flock is not Flock2D: continue
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var color = Color(randf(), randf(), randf(), 1)
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for i in 2000: spawnBoid(flock, color)
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func spawnBoid(flock: Flock2D) -> void:
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func spawnBoid(flock: Flock2D, color: Color) -> void:
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var boid: Boid2D = preload("../example_boid.tscn").instantiate()
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var boid: Boid2D = preload("../example_boid.tscn").instantiate()
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var screensize := get_viewport_rect().size
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var screensize := get_viewport_rect().size
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boid.modulate = Color(randf(), randf(), randf(), 1)
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boid.modulate = color
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boid.global_position = Vector2((randf_range(200, screensize.x - 200)), (randf_range(200, screensize.y - 200)))
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boid.global_position = Vector2((randf_range(200, screensize.x - 200)), (randf_range(200, screensize.y - 200)))
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flock.add_child(boid)
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flock.add_child(boid)
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[gd_scene load_steps=3 format=3 uid="uid://op0qicvpbjt6"]
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[gd_scene load_steps=4 format=3 uid="uid://op0qicvpbjt6"]
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[ext_resource type="Script" path="res://examples/boids/2d/simple/example.gd" id="1_3gcrf"]
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[ext_resource type="Script" path="res://examples/boids/2d/simple/example.gd" id="1_3gcrf"]
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[sub_resource type="Environment" id="Environment_jxsqf"]
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background_mode = 3
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glow_enabled = true
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glow_bloom = 0.2
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glow_blend_mode = 1
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[sub_resource type="FlockProperties" id="FlockProperties_cvyp0"]
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[sub_resource type="FlockProperties" id="FlockProperties_cvyp0"]
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[node name="Example" type="Node2D"]
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[node name="Example" type="Node2D"]
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script = ExtResource("1_3gcrf")
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script = ExtResource("1_3gcrf")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_jxsqf")
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[node name="Flock" type="Flock2D" parent="."]
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[node name="Flock" type="Flock2D" parent="."]
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properties = SubResource("FlockProperties_cvyp0")
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properties = SubResource("FlockProperties_cvyp0")
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@ -24,5 +24,4 @@ enabled=PackedStringArray("res://addons/boids/plugin.cfg")
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[rendering]
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[rendering]
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renderer/rendering_method="gl_compatibility"
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environment/defaults/default_clear_color=Color(0, 0, 0, 1)
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renderer/rendering_method.mobile="gl_compatibility"
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0
resources/.gdignore
Normal file
0
resources/.gdignore
Normal file
Binary file not shown.
Before Width: | Height: | Size: 3.6 KiB |
@ -1,34 +0,0 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cp6l2f1oac4ce"
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path="res://.godot/imported/boid_2d.png-b56b7a427c09dbbdb1e601cb745d4254.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/boid_2d.png"
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dest_files=["res://.godot/imported/boid_2d.png-b56b7a427c09dbbdb1e601cb745d4254.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
resources/boids.gif
(Stored with Git LFS)
BIN
resources/boids.gif
(Stored with Git LFS)
Binary file not shown.
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