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# boid_2d
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# boids
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Addon for Godot that adds a 2D node for simulating boids / flocking.
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Addon for Godot that adds 2D / 3D boids (flocking).
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![boids](./resources/boids.gif)
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![boids](./resources/boids.gif)
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## Usage
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## Usage
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Clone the repository and copy over the addon.
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Clone the repository and copy over the `addons` folder into your project root.
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Make an inherited scene from `boid.tscn`, add a `Sprite2D` (or whatever visuals you have) and instantiate and spawn many.
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Check the examples for more info.
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Checkout the examples on how to use it more.
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## TODO
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## TODO
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- [ ] fix weird spasming behaviour
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- [ ] memoize calculated distances
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- [ ] improve collision (dont only bounce, maybe follow wall in some conditions etc.)
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- [ ] implement avoidance (point avoidance, edge avoidance)
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- [ ] improve performance (BoidManager autoload that tracks and manages every boid?)
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- [ ] implement nodes for these (for 2d, point and a rect node and 3d point and a cube node, circle / sphere too)
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- [ ] implement partitioning (quadtree/octree)
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- [ ] write better usage documentation
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