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# boids
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addon for Godot that adds 2D / 3D boids (flocking).
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![boids ](./resources/boids.gif )
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it can handle about 2000 boids in a single flock at 11ms physics process tick on my PC (Ryzen 5600).
(keep in mind this is without any partitioning of sorts, so it's bound to get better)
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## usage
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download it from the [asset library ](https://godotengine.org/asset-library/asset/3284 ).
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or clone the repository, and run `just build-all` to build the libraries (in release mode) for all supported targets.
(requires [cross ](https://github.com/cross-rs/cross ), [just from `master` branch ](https://github.com/casey/just ) and [nushell ](https://github.com/nushell/nushell ))
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## development
it's just a standard rust project under `rust` , so make sure you have the latest stable rust toolchain installed.
also don't forget to have godot installed and available in your `PATH` (the extension currently targets 4.3).
- **cargo features**
- enable `stats` feature to let the extension log into godot console some times for how its processing the boids.
## todo
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- [ ] memoize calculated distances
- [ ] implement avoidance (point avoidance, edge avoidance)
- [ ] implement nodes for these (for 2d, point and a rect node and 3d point and a cube node, circle / sphere too)
- [ ] implement partitioning (quadtree/octree)
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- [ ] do we just use `spatialtree` crate?
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- [ ] write better usage documentation