godot_boids/rust/src/flock_properties.rs

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use godot::prelude::*;
#[derive(Default, Clone, Debug, GodotClass)]
#[class(tool, init, base=Resource)]
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/// Properties for a 2D/3D flock.
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pub struct FlockProperties {
#[export]
#[init(val = 625.0)]
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/// Distance (squared) to apply seperation force between boids in a flock.
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pub goal_seperation: f32,
#[export]
#[init(val = 2500.0)]
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/// Distance (squared) to apply alignment force between boids in a flock.
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pub goal_alignment: f32,
#[export]
#[init(val = 2500.0)]
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/// Distance (squared) to apply cohesion force between boids in a flock.
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pub goal_cohesion: f32,
}