godot_boids/addons/boids/boids.gd

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GDScript3
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@tool
extends EditorPlugin
func _enter_tree() -> void:
add_custom_type("BoidProperties", "Resource", preload("boid_properties/boid_properties.gd"), preload("boid_properties/boid_properties.svg"))
add_custom_type("Flock", "Node", preload("flock/flock.gd"), preload("flock/flock.svg"))
add_custom_type("Boid2D", "Node2D", preload("boid_2d/boid_2d.gd"), preload("boid_2d/boid_2d.svg"))
add_custom_type("Boid3D", "Node3D", preload("boid_3d/boid_3d.gd"), preload("boid_3d/boid_3d.svg"))
add_autoload_singleton("BoidManager", "res://addons/boids/boid_manager.gd")
func _exit_tree() -> void:
remove_custom_type("Flock")
remove_custom_type("Boid2D")
remove_custom_type("Boid3D")
remove_custom_type("BoidProperties")
remove_autoload_singleton("BoidManager")