godot_boids/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Boid Addon"
run/main_scene="res://examples/boids/2d/simple/example.tscn"
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config/features=PackedStringArray("4.3", "GL Compatibility")
[autoload]
BoidManager="*res://addons/boids/boid_manager.gd"
[debug]
settings/stdout/verbose_stdout=true
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[editor_plugins]
enabled=PackedStringArray("res://addons/boids/plugin.cfg")
[physics]
2d/run_on_separate_thread=true
3d/run_on_separate_thread=true
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[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
[threading]
worker_pool/max_threads=20