lib: with lib; rec { # color-related functions # convert rrggbb hex to #rrggbb x = c: "#${c}"; # same as x but adds an alpha channel for transparency xrgba = c: "${c}88"; xargb = c: "88${c}"; # convert rrggbb hex to rgba(r, g, b, a) css rgba = c: let r = toString (hexToDec (__substring 0 2 c)); g = toString (hexToDec (__substring 2 2 c)); b = toString (hexToDec (__substring 4 2 c)); res = "rgba(${r}, ${g}, ${b}, 0.5)"; in res; # general stuff # functions copied from https://gist.github.com/corpix/f761c82c9d6fdbc1b3846b37e1020e11 # convert a hex value to an integer hexToDec = v: let hexToInt = { "0" = 0; "1" = 1; "2" = 2; "3" = 3; "4" = 4; "5" = 5; "6" = 6; "7" = 7; "8" = 8; "9" = 9; "a" = 10; "b" = 11; "c" = 12; "d" = 13; "e" = 14; "f" = 15; "A" = 10; "B" = 11; "C" = 12; "D" = 13; "E" = 14; "F" = 15; }; chars = stringToCharacters v; charsLen = length chars; in foldl (a: v: a + v) 0 (imap0 (k: v: hexToInt."${v}" * (pow 16 (charsLen - k - 1))) chars); pow = let pow' = base: exponent: value: # FIXME: It will silently overflow on values > 2**62 :( # The value will become negative or zero in this case if exponent == 0 then 1 else if exponent <= 1 then value else (pow' base (exponent - 1) (value * base)); in base: exponent: pow' base exponent base; }